Version 1.0: Fallout.ini uGridsToLoad=7 – sets the rendered area distance (9 in ULTRA) bInvalidateOlderFiles=1 – Allows for archive invalidation (Allows for modding) bMouseAcceleration=0 – Turns off Mouse acceleration uInterior Cell Buffer=12 – Better cell loading (interior) (15 in ULTRA) uExterior Cell Buffer=144 – Better cell loading (exterior) (225 in ULTRA) bUseThreadedBlood=1 – This line and the next 4 are all designed for using “threaded” objects bUseThreadedMorpher=1 bUseThreadedTempEffects=1 bUseThreadedParticleSystem=1 bUseThreadedAI=1 bUseMultiThreadedFaceGen=1 – Multi Threading capability for faces bUseMultiThreadedTrees=1 – Multi Threading capability for trees iNumHWThreads=4 – Set for 4 CPU threads (if you have more set it so) iPreloadSizeLimit=262144000 – Preload size in bytes (256 Megabytes) (512mb in ultra) fDefaultWorldFOV=90 – Sets FOV default to 90 fDefault1stPersonFOV=90 – Sets first person FOV to 90 iPresentInterval=0 – Turns off present inteval bForceIgnoreSmoothness=1 – turns on ignoring of smoothness bMouseAcceleration=0 – Turns off mouse acceleration fMouseHeadingYScale=.03738 – This scales mouse movement to your screen, Mine is 16:9 so I use the value put the other values are: 16:10 .0336 4:3 0.28 21:9 0.42 Fallout Prefs.ini: All these have been put in the INI this is to make sure they load fDefaultWorldFOV=90 fDefault1stPersonFOV=90 iPresentInterval=0 bForceIgnoreSmoothness=1 Fallout Custom.ini: – These are tweaks to allow modding bInvalidateOlderFiles=1 – Archive invalidation sResourceDataDirsFinal= – States that every file can be overwritten Version 1.1 fForegroundMouseAccelBase=0 fForegroundMouseAccelTop=0 fForegroundMouseBase=0 fForegroundMouseMult=0 – These all are responsible for mouse acceleration this seems to also assist in a glitch with the mouse that is apparently present in some NVidia hardware (Unconfirmed) Also the release of the low edition which is currently set to only have lower U Grids (the default of 5) All other tweaks are present from version 1.0
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Version 1.0:
Fallout.ini
uGridsToLoad=7 – sets the rendered area distance (9 in ULTRA)
bInvalidateOlderFiles=1 – Allows for archive invalidation (Allows for modding)
bMouseAcceleration=0 – Turns off Mouse acceleration
uInterior Cell Buffer=12 – Better cell loading (interior) (15 in ULTRA)
uExterior Cell Buffer=144 – Better cell loading (exterior) (225 in ULTRA)
bUseThreadedBlood=1 – This line and the next 4 are all designed for using “threaded” objects
bUseThreadedMorpher=1
bUseThreadedTempEffects=1
bUseThreadedParticleSystem=1
bUseThreadedAI=1
bUseMultiThreadedFaceGen=1 – Multi Threading capability for faces
bUseMultiThreadedTrees=1 – Multi Threading capability for trees
iNumHWThreads=4 – Set for 4 CPU threads (if you have more set it so)
iPreloadSizeLimit=262144000 – Preload size in bytes (256 Megabytes) (512mb in ultra)
fDefaultWorldFOV=90 – Sets FOV default to 90
fDefault1stPersonFOV=90 – Sets first person FOV to 90
iPresentInterval=0 – Turns off present inteval
bForceIgnoreSmoothness=1 – turns on ignoring of smoothness
bMouseAcceleration=0 – Turns off mouse acceleration
fMouseHeadingYScale=.03738 – This scales mouse movement to your screen, Mine is 16:9 so I use the value put the other values are:
16:10 .0336
4:3 0.28
21:9 0.42
Fallout Prefs.ini:
All these have been put in the INI this is to make sure they load
fDefaultWorldFOV=90
fDefault1stPersonFOV=90
iPresentInterval=0
bForceIgnoreSmoothness=1
Fallout Custom.ini: – These are tweaks to allow modding
bInvalidateOlderFiles=1 – Archive invalidation
sResourceDataDirsFinal= – States that every file can be overwritten
Version 1.1
fForegroundMouseAccelBase=0
fForegroundMouseAccelTop=0
fForegroundMouseBase=0
fForegroundMouseMult=0 – These all are responsible for mouse acceleration this seems to also assist in a glitch with the mouse that is apparently present in some NVidia hardware (Unconfirmed)
Also the release of the low edition which is currently set to only have lower U Grids (the default of 5)
All other tweaks are present from version 1.0
LESSON 1.
ALWAYS MAKE BACKUPS OF FALLOUT4.ini and FALLOUT4.prefs
AFTER MAKING ANY CHANGES in inisand prefs files that YOU WANT TO LAST IN GAME , BEFORE USING OFFCIAL GAME LAUNCHER SET Both
FALLOUT4.ini and FALLOUT4.prefs to READ ONLY!
FOR EASY EDITING INI’s and PREFS FILES USE FREE PROGRAM CALLED NOTEPAD++ it will make your work much easier and comfortable!
LESSON 2.
” MAXED OUT [only shadows on High] and stutter free with faster loading plus far view of objects inis and prefs lines example”
[CHECK DOWNLOAD PAGE and STICKIED POST IN COMMENTS ABOVE from time to time and above all EXPERIMENT YOURSELF!!!]
For now use what i already upload and please read my Skyrim fix linked at description here.
REMEMBER TO CHANGE SOME VALUES LIKE GPU TYPE AND YOUR CONFIG SPECIFIC ONES TO YOUR PC values
fastest way to do that is to launch standard Fallout 4 launcher then
First comes Fallout4.ini [the one located in /Documents/My Games/ Fallout 4 ]
[AFTER CHANGING ANYTHING HERE REMEMBER TO MAKE READ ONLY FOR THIS FILE – OTHER WAY YOU WILL HAVE DEFAULT VALUES]
——————————————– MORE TO COME SOON STAY TUNED —————————————-
FALLOUT 4.ini
[General]
sLanguage=en
uGridsToLoad=7
uExterior Cell Buffer=64
bDisableAllGore=0
bPreemptivelyUnloadCells=0
iPreloadSizeLimit= 8388608000
bUseHardDriveCache=0
bUseBackgroundFileLoader=1
bSelectivePurgeUnusedOnFastTravel=1
uStaticNeverFade=1
iPostProcessMillisecondsLoadingQueuedPriority=5
bForceFullLOD=1
iNumHWThreads=4 / [change to number of cores in your PCU]
[ScreenSplatter]
bBloodSplatterEnabled=1
[Display]
bForceAllDecals=1
fDecalLifetime=3600.000
fDecalLOD0=50000
fWeaponBloodLifetime=3600.000
fWeaponBloodFadeDuration=3600
fDecapitateBloodTime=3600.000
fBloodSplatterDuration=3600.000
iBloodSplatterMaxCount=360
iDismemberBloodDecalCount=360
iPresentInterval=1
bDeferredCommands=1
fShadowLODMaxStartFade=1000.0
fSpecularLODMaxStartFade=2000.0
fLightLODMaxStartFade=3500.0
iShadowMapResolutionPrimary=2048
bAllowScreenshot=1
fMeshLODLevel1FadeDist=3500.0000
fMeshLODLevel2FadeDist=2000.0000
fMeshLODFadePercentDefault=1.2000
bNvGodraysEnable=1
bDynamicObjectQueryManager=1
bMultiThreadedAccumulation=1
bMultiThreadedRenderingUNP=1
fSAORadius=108.2
fSAOBias=0.6
fSAOIntensity=7.1
fSunUpdateThreshold:Display=0.5f
fSunShadowUpdateTime=1.0
[HairLighting]
fHairPrimSpecScale=0.02
fHairPrimSpecPow=125.0
fHairPrimSpecShift=0.36
fHairSecSpecScale=1.2
fHairSecSpecPow=160.0
fHairSecSpecShift=-0.40
[SSSSS]
fSSSSSPower = 4.0
[Audio]
bEnableAudio=1
[Interface]
fDefaultWorldFOV=85
fDefault1stPersonFOV=85
fSafeZoneX=15.0
fSafeZoneY=15.0
fSafeZoneXWide=64.0
fSafeZoneYWid=36.0
fSafeZoneXWide16x10=64.0
fSafeZoneYWide16x10=36.0
[MapMenu]
uLockedObjectMapLOD=16
uLockedTerrainLOD=32
[Controls]
fMouseHeadingXScale=.021
fMouseHeadingYScale=.021
[Grass]
iMinGrassSize=20
bAllowCreateGrass=1
[ImageSpace]
bDoRadialBlur=0
[Weather]
bPrecipitation=1
[Archive]
sResourceIndexFileList=Fallout4 – Textures1.ba2, Fallout4 – Textures2.ba2, Fallout4 – Textures3.ba2, Fallout4 – Textures4.ba2, Fallout4 – Textures5.ba2, Fallout4 – Textures6.ba2, Fallout4 – Textures7.ba2, Fallout4 – Textures8.ba2, Fallout4 – Textures9.ba2
sResourceStartUpArchiveList=Fallout4 – Startup.ba2, Fallout4 – Shaders.ba2, Fallout4 – Interface.ba2
SResourceArchiveList=Fallout4 – Voices.ba2, Fallout4 – Meshes.ba2, Fallout4 – MeshesExtra.ba2, Fallout4 – Misc.ba2, Fallout4 – Sounds.ba2, Fallout4 – Materials.ba2
SResourceArchiveList2=Fallout4 – Animations.ba2
sResourceDataDirsFinal=STRINGS\, TEXTURES\, MUSIC\, SOUND\, INTERFACE\, MESHES\, PROGRAMS\, MATERIALS\, LODSETTINGS\, VIS\, MISC\, SCRIPTS\, SHADERSFX\
SGeometryPackageList=Fallout4 – Geometry.csg
SCellResourceIndexFileList=Fallout4.cdx
SResourceArchiveMemoryCacheList= Fallout4 – Misc.ba2, Fallout4 – Shaders.ba2, Fallout4 – Interface.ba2, Fallout4 – Materials.ba2
[Papyrus]
fPostLoadUpdateTimeMS=500.0
bEnableLogging=0
bEnableTrace=0
bLoadDebugInformation=0
[LOD]
fLODFadeOutMultObjects=4.5000
fLODFadeOutMultItems=2.5000
[Pathfinding]
fWarpMaxTime=4
iWarpMaxPathFailureCount=3
[Water]
bReflectLODObjects=1
bReflectLODLand=1
bReflectSky=1
bReflectLODTrees=1
PREFS.INI
[Display]
flocalShadowMapHalveEveryXUnit=750.0000
focusShadowMapDoubleEveryXUnit=450.0000
fShadowBiasScale=1.0000
fDirShadowDistance=20000
fShadowDistance=20000
uiOrthoShadowFilter=3
uiShadowFilter=3
iShadowMapResolution=2048
uPipboyTargetHeight=700
uPipboyTargetWidth=876
iVolumetricLightingQuality=3
bVolumetricLightingEnable=1
bSAOEnable=1
iDirShadowSplits=3
bVolumetricLightingForceCasters=0
iTiledLightingMinLights=40
bComputeShaderDeferredTiledLighting=1
iMaxFocusShadowsDialogue=4
iMaxFocusShadows=4
bForceIgnoreSmoothness=1
bMouseAcceleration=0
fBlendSplitDirShadow=48
bSinglePassDirShadow=1
bEnableWetnessMaterials=1
fTessFactorMaxDistanceScale=100.0000
sAntiAliasing=TAA
fLeafAnimDampenDistEnd=4600.0000
fLeafAnimDampenDistStart=3600.0000
fMeshLODFadePercentDefault=1.2000
fMeshLODFadeBoundDefault=256.0000
fMeshLODFadeScalar=1.0000
fMeshLODLevel2FadeTreeDistance=2048.0000
fMeshLODLevel1FadeTreeDistance=2844.0000
fInteriorMeshLODLevel2FadeDist=1950.0000
fInteriorMeshLODLevel1FadeDist=2600.0000
fMeshLODLevel2FadeDist=999999
fMeshLODLevel1FadeDist=999999
iMaxAnisotropy=16
iPresentInterval=1
bTopMostWindow=0
bMaximizeWindow=0
bBorderless=1
bFull Screen=1
iSize H=1200
iSize W=1920
bAllowShadowcasterNPCLights=1
iScreenShotIndex=0
fMaxFocusShadowMapDistance=450.0000
bPrecipitationOcclusion=1
iMaxSkinDecalsPerFrame=250
iMaxDecalsPerFrame=250
sD3DDevice=”NVIDIA GeForce GTX 780″ / CHANGE TO YOUR GFX CARD MODEL!
iTexMipMapSkip=0
bEnableRainOcclusion=1
iAdapter=0
bTreesReceiveShadows=1
bDrawLandShadows=1
bShadowsOnGrass=1
iActorShadowCountInt=999
iActorShadowCountExt=999
fDecalLifetime=3600.000
fDecalLOD0=50000
fWeaponBloodLifetime=3600.000
fWeaponBloodFadeDuration=3600
fDecapitateBloodTime=3600.000
fBloodSplatterDuration=3600
iBloodSplatterMaxCount=360
iDismemberBloodDecalCount=360
[Imagespace]
bDoDepthOfField=0
bScreenSpaceBokeh=0
bMBEnable=0
bLensFlare=1
[Pipboy]
fPipboyEffectColorB=0.0900
fPipboyEffectColorG=1.0000
fPipboyEffectColorR=0.0800
[VATS]
fModMenuEffectHighlightPAColorB=0.4100
fModMenuEffectHighlightPAColorG=0.8200
fModMenuEffectHighlightPAColorR=1.0000
fModMenuEffectPAColorB=0.4100
fModMenuEffectPAColorG=0.8200
fModMenuEffectPAColorR=1.0000
fModMenuEffectHighlightColorB=0.0824
fModMenuEffectHighlightColorG=1.0000
fModMenuEffectHighlightColorR=0.0706
fModMenuEffectColorB=0.4200
fModMenuEffectColorG=0.9900
fModMenuEffectColorR=0.4900
[MAIN]
fSkyCellRefFadeDistance=150000.0000
bCrosshairEnabled=1
fHUDOpacity=1.0000
bSaveOnPause=1
bSaveOnTravel=1
bSaveOnWait=1
bSaveOnRest=1
[LightingShader]
bScreenSpaceSubsurfaceScattering=1
bScreenSpaceReflections=1
[General]
bGamepadEnable=0
bPipboyCompanionEnabled=0
iStoryManagerLoggingEvent=-1
bEnableStoryManagerLogging=0
uGridsToLoad=7
[Interface]
bDialogueSubtitles=1
bGeneralSubtitles=1
iHUDColorB=21
iHUDColorG=255
iHUDColorR=18
bDialogueCameraEnable=1
bShowCompass=1
[Controls]
fMouseHeadingSensitivity=0.0325
fGamepadHeadingSensitivity=0.6667
bAlwaysRunByDefault=1
bInvertYValues=0
bGamePadRumble=0
[GamePlay]
iDifficulty=5
bShowFloatingQuestMarkers=0
bShowQuestMarkers=1
[Particles]
iMaxDesired=1000
[SaveGame]
fAutosaveEveryXMins=10.0000
[AudioMenu]
fAudioMasterVolume=1.0000
fVal7=1.0000
uID7=0
fVal6=1.0000
uID6=0
fVal5=1.0000
uID5=0
fVal4=0.6500
uID4=138006
fVal3=0.6500
uID3=1007612
fVal2=1.0000
uID2=94881
fVal1=0.6500
uID1=466532
fVal0=0.6500
uID0=554685
[Water]
bUseWaterDisplacements=1
bUseWaterRefractions=1
bUseWaterReflections=1
bUseWaterDepth=1
bReflectLODObjects=1
bReflectLODLand=1
bReflectSky=1
bReflectLODTrees=1
[TerrainManager]
fTreeLoadDistance=75000
fBlockMaximumDistance=250000
fBlockLevel2Distance=110000
fBlockLevel1Distance=90000
fBlockLevel0Distance=60000
fSplitDistanceMult=1.5
bShowLODInEditor=0
[Grass]
fGrassStartFadeDistance=7000
fGrassMaxStartFadeDistance=7000.0000
fGrassMinStartFadeDistance=400.0000
[Decals]
uMaxDecals=1000
bDecals=1
bForceAllDecals=1
bDecalsOnSkinnedGeometry=1
bSkinnedDecals=1
uMaxSkinDecals=500
uMaxSkinDecalsPerActor=500
iMaxDecalsPerFrame=250
[LOD]
fLODFadeOutMultSkyCell=1.0000
fLODFadeOutMultObjects=30
fLODFadeOutMultItems=10
fLODFadeOutMultActors=15
[BlurShaderHDR]
bDoHighDynamicRange=0
[BlurShader]
bUseBlurShader=0
[Launcher]
bEnableFileSelection=1
uLastAspectRatio=2