Fallout 4 uexterior cell buffer

Fallout 4 uexterior cell buffer

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  1. Wagner:


    Version 1.0:
    Fallout.ini
    uGridsToLoad=7 – sets the rendered area distance (9 in ULTRA)
    bInvalidateOlderFiles=1 – Allows for archive invalidation (Allows for modding)
    bMouseAcceleration=0 – Turns off Mouse acceleration
    uInterior Cell Buffer=12 – Better cell loading (interior) (15 in ULTRA)
    uExterior Cell Buffer=144 – Better cell loading (exterior) (225 in ULTRA)
    bUseThreadedBlood=1 – This line and the next 4 are all designed for using “threaded” objects
    bUseThreadedMorpher=1
    bUseThreadedTempEffects=1
    bUseThreadedParticleSystem=1
    bUseThreadedAI=1
    bUseMultiThreadedFaceGen=1 – Multi Threading capability for faces
    bUseMultiThreadedTrees=1 – Multi Threading capability for trees
    iNumHWThreads=4 – Set for 4 CPU threads (if you have more set it so)
    iPreloadSizeLimit=262144000 – Preload size in bytes (256 Megabytes) (512mb in ultra)
    fDefaultWorldFOV=90 – Sets FOV default to 90
    fDefault1stPersonFOV=90 – Sets first person FOV to 90
    iPresentInterval=0 – Turns off present inteval
    bForceIgnoreSmoothness=1 – turns on ignoring of smoothness
    bMouseAcceleration=0 – Turns off mouse acceleration
    fMouseHeadingYScale=.03738 – This scales mouse movement to your screen, Mine is 16:9 so I use the value put the other values are:
    16:10 .0336
    4:3 0.28
    21:9 0.42
    Fallout Prefs.ini:
    All these have been put in the INI this is to make sure they load
    fDefaultWorldFOV=90
    fDefault1stPersonFOV=90
    iPresentInterval=0
    bForceIgnoreSmoothness=1
    Fallout Custom.ini: – These are tweaks to allow modding
    bInvalidateOlderFiles=1 – Archive invalidation
    sResourceDataDirsFinal= – States that every file can be overwritten
    Version 1.1
    fForegroundMouseAccelBase=0
    fForegroundMouseAccelTop=0
    fForegroundMouseBase=0
    fForegroundMouseMult=0  – These all are responsible for mouse acceleration this seems to also assist in a glitch with the mouse that is apparently present in some NVidia hardware (Unconfirmed)
    Also the release of the low edition which is currently set to only have lower U Grids (the default of 5)
    All other tweaks are present from version 1.0

  2. Benjamin:

    LESSON 1.
    ALWAYS MAKE BACKUPS OF FALLOUT4.ini and FALLOUT4.prefs
    AFTER MAKING ANY CHANGES in inisand prefs files that YOU WANT TO LAST IN GAME , BEFORE USING OFFCIAL GAME LAUNCHER SET Both
    FALLOUT4.ini and FALLOUT4.prefs to READ ONLY!

    FOR EASY EDITING INI’s and PREFS FILES USE FREE PROGRAM CALLED NOTEPAD++ it will make your work much easier and comfortable!
    LESSON 2.
    ” MAXED OUT [only shadows on High] and stutter free with faster loading plus far view of objects inis and prefs lines example”
    [CHECK DOWNLOAD PAGE and STICKIED POST IN COMMENTS ABOVE from time to time and above all EXPERIMENT YOURSELF!!!]
    For now use what i already upload and please read my Skyrim fix linked at description here.
    REMEMBER TO CHANGE SOME VALUES LIKE GPU TYPE AND YOUR CONFIG SPECIFIC ONES TO YOUR PC values
    fastest way to do that is to launch standard Fallout 4 launcher then
    First comes Fallout4.ini [the one located in /Documents/My Games/ Fallout 4 ]
    [AFTER CHANGING ANYTHING HERE REMEMBER TO MAKE READ ONLY FOR THIS FILE – OTHER WAY YOU WILL HAVE DEFAULT VALUES]
    ——————————————– MORE TO COME SOON STAY TUNED  —————————————-
    FALLOUT 4.ini
    [General]
    sLanguage=en
    uGridsToLoad=7
    uExterior Cell Buffer=64
    bDisableAllGore=0
    bPreemptivelyUnloadCells=0
    iPreloadSizeLimit= 8388608000
    bUseHardDriveCache=0
    bUseBackgroundFileLoader=1
    bSelectivePurgeUnusedOnFastTravel=1
    uStaticNeverFade=1
    iPostProcessMillisecondsLoadingQueuedPriority=5
    bForceFullLOD=1
    iNumHWThreads=4    / [change to number of cores in your PCU]
    [ScreenSplatter]
    bBloodSplatterEnabled=1
    [Display]
    bForceAllDecals=1
    fDecalLifetime=3600.000
    fDecalLOD0=50000
    fWeaponBloodLifetime=3600.000
    fWeaponBloodFadeDuration=3600
    fDecapitateBloodTime=3600.000
    fBloodSplatterDuration=3600.000
    iBloodSplatterMaxCount=360
    iDismemberBloodDecalCount=360
    iPresentInterval=1
    bDeferredCommands=1
    fShadowLODMaxStartFade=1000.0
    fSpecularLODMaxStartFade=2000.0
    fLightLODMaxStartFade=3500.0
    iShadowMapResolutionPrimary=2048
    bAllowScreenshot=1
    fMeshLODLevel1FadeDist=3500.0000
    fMeshLODLevel2FadeDist=2000.0000
    fMeshLODFadePercentDefault=1.2000
    bNvGodraysEnable=1
    bDynamicObjectQueryManager=1
    bMultiThreadedAccumulation=1
    bMultiThreadedRenderingUNP=1
    fSAORadius=108.2
    fSAOBias=0.6
    fSAOIntensity=7.1
    fSunUpdateThreshold:Display=0.5f
    fSunShadowUpdateTime=1.0
    [HairLighting]
    fHairPrimSpecScale=0.02
    fHairPrimSpecPow=125.0
    fHairPrimSpecShift=0.36
    fHairSecSpecScale=1.2
    fHairSecSpecPow=160.0
    fHairSecSpecShift=-0.40
    [SSSSS]
    fSSSSSPower = 4.0
    [Audio]
    bEnableAudio=1
    [Interface]
    fDefaultWorldFOV=85
    fDefault1stPersonFOV=85
    fSafeZoneX=15.0
    fSafeZoneY=15.0
    fSafeZoneXWide=64.0
    fSafeZoneYWid=36.0
    fSafeZoneXWide16x10=64.0
    fSafeZoneYWide16x10=36.0
    [MapMenu]
    uLockedObjectMapLOD=16
    uLockedTerrainLOD=32
    [Controls]
    fMouseHeadingXScale=.021
    fMouseHeadingYScale=.021
    [Grass]
    iMinGrassSize=20
    bAllowCreateGrass=1
    [ImageSpace]
    bDoRadialBlur=0
    [Weather]
    bPrecipitation=1
    [Archive]
    sResourceIndexFileList=Fallout4 – Textures1.ba2, Fallout4 – Textures2.ba2, Fallout4 – Textures3.ba2, Fallout4 – Textures4.ba2, Fallout4 – Textures5.ba2, Fallout4 – Textures6.ba2, Fallout4 – Textures7.ba2, Fallout4 – Textures8.ba2, Fallout4 – Textures9.ba2
    sResourceStartUpArchiveList=Fallout4 – Startup.ba2, Fallout4 – Shaders.ba2, Fallout4 – Interface.ba2
    SResourceArchiveList=Fallout4 – Voices.ba2, Fallout4 – Meshes.ba2, Fallout4 – MeshesExtra.ba2, Fallout4 – Misc.ba2, Fallout4 – Sounds.ba2, Fallout4 – Materials.ba2
    SResourceArchiveList2=Fallout4 – Animations.ba2
    sResourceDataDirsFinal=STRINGS\, TEXTURES\, MUSIC\, SOUND\, INTERFACE\, MESHES\, PROGRAMS\, MATERIALS\, LODSETTINGS\, VIS\, MISC\, SCRIPTS\, SHADERSFX\
    SGeometryPackageList=Fallout4 – Geometry.csg
    SCellResourceIndexFileList=Fallout4.cdx
    SResourceArchiveMemoryCacheList= Fallout4 – Misc.ba2, Fallout4 – Shaders.ba2, Fallout4 – Interface.ba2, Fallout4 – Materials.ba2
    [Papyrus]
    fPostLoadUpdateTimeMS=500.0
    bEnableLogging=0
    bEnableTrace=0
    bLoadDebugInformation=0
    [LOD]
    fLODFadeOutMultObjects=4.5000
    fLODFadeOutMultItems=2.5000
    [Pathfinding]
    fWarpMaxTime=4
    iWarpMaxPathFailureCount=3
    [Water]
    bReflectLODObjects=1
    bReflectLODLand=1
    bReflectSky=1
    bReflectLODTrees=1
    PREFS.INI
    [Display]
    flocalShadowMapHalveEveryXUnit=750.0000
    focusShadowMapDoubleEveryXUnit=450.0000
    fShadowBiasScale=1.0000
    fDirShadowDistance=20000
    fShadowDistance=20000
    uiOrthoShadowFilter=3
    uiShadowFilter=3
    iShadowMapResolution=2048
    uPipboyTargetHeight=700
    uPipboyTargetWidth=876
    iVolumetricLightingQuality=3
    bVolumetricLightingEnable=1
    bSAOEnable=1
    iDirShadowSplits=3
    bVolumetricLightingForceCasters=0
    iTiledLightingMinLights=40
    bComputeShaderDeferredTiledLighting=1
    iMaxFocusShadowsDialogue=4
    iMaxFocusShadows=4
    bForceIgnoreSmoothness=1
    bMouseAcceleration=0
    fBlendSplitDirShadow=48
    bSinglePassDirShadow=1
    bEnableWetnessMaterials=1
    fTessFactorMaxDistanceScale=100.0000
    sAntiAliasing=TAA
    fLeafAnimDampenDistEnd=4600.0000
    fLeafAnimDampenDistStart=3600.0000
    fMeshLODFadePercentDefault=1.2000
    fMeshLODFadeBoundDefault=256.0000
    fMeshLODFadeScalar=1.0000
    fMeshLODLevel2FadeTreeDistance=2048.0000
    fMeshLODLevel1FadeTreeDistance=2844.0000
    fInteriorMeshLODLevel2FadeDist=1950.0000
    fInteriorMeshLODLevel1FadeDist=2600.0000
    fMeshLODLevel2FadeDist=999999
    fMeshLODLevel1FadeDist=999999
    iMaxAnisotropy=16
    iPresentInterval=1
    bTopMostWindow=0
    bMaximizeWindow=0
    bBorderless=1
    bFull Screen=1
    iSize H=1200
    iSize W=1920
    bAllowShadowcasterNPCLights=1
    iScreenShotIndex=0
    fMaxFocusShadowMapDistance=450.0000
    bPrecipitationOcclusion=1
    iMaxSkinDecalsPerFrame=250
    iMaxDecalsPerFrame=250
    sD3DDevice=”NVIDIA GeForce GTX 780″ / CHANGE TO YOUR GFX CARD MODEL!
    iTexMipMapSkip=0
    bEnableRainOcclusion=1
    iAdapter=0
    bTreesReceiveShadows=1
    bDrawLandShadows=1
    bShadowsOnGrass=1
    iActorShadowCountInt=999
    iActorShadowCountExt=999
    fDecalLifetime=3600.000
    fDecalLOD0=50000
    fWeaponBloodLifetime=3600.000
    fWeaponBloodFadeDuration=3600
    fDecapitateBloodTime=3600.000
    fBloodSplatterDuration=3600
    iBloodSplatterMaxCount=360
    iDismemberBloodDecalCount=360
    [Imagespace]
    bDoDepthOfField=0
    bScreenSpaceBokeh=0
    bMBEnable=0
    bLensFlare=1
    [Pipboy]
    fPipboyEffectColorB=0.0900
    fPipboyEffectColorG=1.0000
    fPipboyEffectColorR=0.0800
    [VATS]
    fModMenuEffectHighlightPAColorB=0.4100
    fModMenuEffectHighlightPAColorG=0.8200
    fModMenuEffectHighlightPAColorR=1.0000
    fModMenuEffectPAColorB=0.4100
    fModMenuEffectPAColorG=0.8200
    fModMenuEffectPAColorR=1.0000
    fModMenuEffectHighlightColorB=0.0824
    fModMenuEffectHighlightColorG=1.0000
    fModMenuEffectHighlightColorR=0.0706
    fModMenuEffectColorB=0.4200
    fModMenuEffectColorG=0.9900
    fModMenuEffectColorR=0.4900
    [MAIN]
    fSkyCellRefFadeDistance=150000.0000
    bCrosshairEnabled=1
    fHUDOpacity=1.0000
    bSaveOnPause=1
    bSaveOnTravel=1
    bSaveOnWait=1
    bSaveOnRest=1
    [LightingShader]
    bScreenSpaceSubsurfaceScattering=1
    bScreenSpaceReflections=1
    [General]
    bGamepadEnable=0
    bPipboyCompanionEnabled=0
    iStoryManagerLoggingEvent=-1
    bEnableStoryManagerLogging=0
    uGridsToLoad=7
    [Interface]
    bDialogueSubtitles=1
    bGeneralSubtitles=1
    iHUDColorB=21
    iHUDColorG=255
    iHUDColorR=18
    bDialogueCameraEnable=1
    bShowCompass=1
    [Controls]
    fMouseHeadingSensitivity=0.0325
    fGamepadHeadingSensitivity=0.6667
    bAlwaysRunByDefault=1
    bInvertYValues=0
    bGamePadRumble=0
    [GamePlay]
    iDifficulty=5
    bShowFloatingQuestMarkers=0
    bShowQuestMarkers=1
    [Particles]
    iMaxDesired=1000
    [SaveGame]
    fAutosaveEveryXMins=10.0000
    [AudioMenu]
    fAudioMasterVolume=1.0000
    fVal7=1.0000
    uID7=0
    fVal6=1.0000
    uID6=0
    fVal5=1.0000
    uID5=0
    fVal4=0.6500
    uID4=138006
    fVal3=0.6500
    uID3=1007612
    fVal2=1.0000
    uID2=94881
    fVal1=0.6500
    uID1=466532
    fVal0=0.6500
    uID0=554685
    [Water]
    bUseWaterDisplacements=1
    bUseWaterRefractions=1
    bUseWaterReflections=1
    bUseWaterDepth=1
    bReflectLODObjects=1
    bReflectLODLand=1
    bReflectSky=1
    bReflectLODTrees=1
    [TerrainManager]
    fTreeLoadDistance=75000
    fBlockMaximumDistance=250000
    fBlockLevel2Distance=110000
    fBlockLevel1Distance=90000
    fBlockLevel0Distance=60000
    fSplitDistanceMult=1.5
    bShowLODInEditor=0
    [Grass]
    fGrassStartFadeDistance=7000
    fGrassMaxStartFadeDistance=7000.0000
    fGrassMinStartFadeDistance=400.0000
    [Decals]
    uMaxDecals=1000
    bDecals=1
    bForceAllDecals=1
    bDecalsOnSkinnedGeometry=1
    bSkinnedDecals=1
    uMaxSkinDecals=500
    uMaxSkinDecalsPerActor=500
    iMaxDecalsPerFrame=250
    [LOD]
    fLODFadeOutMultSkyCell=1.0000
    fLODFadeOutMultObjects=30
    fLODFadeOutMultItems=10
    fLODFadeOutMultActors=15
    [BlurShaderHDR]
    bDoHighDynamicRange=0
    [BlurShader]
    bUseBlurShader=0
    [Launcher]
    bEnableFileSelection=1
    uLastAspectRatio=2

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