Fallout 4 кантри кроссинг

Fallout 4 кантри кроссинг

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комментария 2

  1. Sagittarius:


    21 декабря 2015, 18:02
    Fallout 4 >
    Тенпайнс-Блафф
    0

    17 января 2016, 20:06
    Fallout 4 >
    Театр «Чарльз-Вью» | Fallout 4 | Карта
    0

    17 января 2016, 19:53
    Fallout 4 >
    Хозмаг | Fallout 4 | Карта
    0

    17 января 2016, 19:39
    Fallout 4 >
    Основная база | Fallout 4
    0

    17 января 2016, 19:15
    Fallout 4 >
    Рынок Даймонд-сити | Fallout 4 | Карта
    0

    17 января 2016, 16:21
    Fallout 4 >
    Даймонд-сити | Fallout 4
    0

    17 января 2016, 16:08
    Fallout 4 >
    Канализация Фенс-стрит | Fallout 4 | Карта
    0

    17 января 2016, 15:54
    Fallout 4 >
    Жилой дом «Парквью» | Fallout 4 | Карта
    0

  2. Atkinson:

    Requirements – YOU WILL NEED THESE OR IT’S GON’ LOOK FUCKY, OR CRASH, MAYBE, I DUNNO. DON’T TRY IT, ANAKIN.
    Cdante’s Transfer Settlements
    NovaCoru’s Homemaker – Expanded Settlements
    Nutulator’s Sandbag Fortifications
    Common sense
    A basic ability to follow instructions
    If you are using Nexus Mod Manager, simply downloading the file to the manager and activating it should place the .json where it needs to go.
    If you are using Mod Organizer 2, the same should apply.
    To manually install, just drop the Data folder into your Fallout 4 main directory.
    If you need further instructions, please check the Transfer Settlements page.
    V3 plans: that’s right, I said V3, cause technically this version is V2. I might end up staffing the FOB with properly equipped soldiers and expanded facilities to hold more troops, and move the weapons and armor vendor to the area that can be utilized as an armory, leaving the general and clothing merchant in their pavilion as a commissary. Haven’t fully hashed out the plan, but I’ll finish it eventually, no ETA. Rest assured I plan on utilizing all the space in a smart manner, but I must be careful so that the AI can properly path through the settlement, though right now, AI pathing is working alright on my end.
    Also, with the expanded V3 FOB, that means there will be a few more mod requirements, but only a couple luckily, probably 2 or 3 maximum. Although I realize not everyone and their mother is running all the mods that I am and doesn’t want to get all the mods that V3 will need, I will leave V2 available for when I upload V3.
    An interesting note, I discovered that most enemies will not be able/try to jump over the trenches into the settlement, but the soldiers inside will happily hop the trenches and give chase to retreating enemies. Not important, but a fun tid bit, and also means the trenches work as proper walls and defenses.
    A FINAL NOTE: YOU MAY NEED TO SCRAP SOME OBJECTS THAT COULD BE IN THE WAY OF OBJECTS FROM THE BUILD, UNLESS YOU LIKE CLIPPING, WHICH I GUESS THAT’S FINE.
    Credits:
    CDante for his excellent Transfer Settlement mod.
    Nutulator for Sandbag Fortifications, otherwise this whole thing would be a steaming shit pile.
    NovaCoru for Homemaker, which provided some flavor elements to this build.
    TheLich for Place Everywhere, which I used to keep things from floating off the ground and tilt objects. http://www.nexusmods.com/fallout4/mods/9424/?
    The mods in the screenshot for the greenery is:
    GRASSLANDS – a Fallout 4 grass overhaul
    Tookie’s Textures – Grass and Plants
    Commonwealth Conifers Redux

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