Gambit77 – created merged plugin and did further edits. Also author of some WS patches. DOOM – created AWKCR patches for weapons that were merged into the plugin. Also author of some WS patches. Rhino M1 Revolver, Desert Eagle .50 AE Valdacil – Help with item sorting keywords for dynamic naming and support from VIS. Amoveve – M82a3 AMR Billyro – Crecy, Regent DDProductions83 – H&K Ump 45, M79 Thumper Devon Hartman – Swan’s Axe Dhegonus – Parang Machete Doobot – AS Vector FF7CloudStrife – M9 Pistol, AK-2047 Assault Rifle, M2216 Assault Rifle Henkspamadres – Gatling Rifle InsanitySorrow – Celtic Katana invalidfate – Celtic Katana Junnari – G67 Battle Rifle Moniterman – M9 Pistol, Nonow – Mysterious Magnum Robtest – Mysterious Magnum skibadaa – IF-88 Tactical Shotgun, WH-77 Modular L.S.W thespaceman0915 – M2216 Assault Rifle TrickyVein – Crossbows of the Commonwealth Tumbajamba – XM73 Gauss Rifle Wretched89 – HK USP .45 Pistol Z06Frank – Glock 20 Pistol, HK G3 Battle Rifle Bundled Assets Credits: Alien Assault Rifle: henkspamadres and elgoes – All Credit Bear Grylls Gerber Parang Machete: Yogensia – Model, Textures Gambit77 – Plugin Dhegonus – Mesh port to FO4 Crecy – Standalone Sword: Billyro – All Credit Crossbows of the Commonwealth: TrickyVein – All Credit Desert Eagle .50 AE – Standalone Handgun: Twinke Masta, Vashts1985, Racer445 – Original Model and Textures jackpack – For the Flashlight from his Weapons Upgrade Pack DarkFireGaming – For his Weapon Sound Pack DREADWOLF – For bringing this mod to NV and tweaking it for us all! Ryz86 – Texture edits/coloring/making textures compatible with DREADWOLF’s mod DOOM – Porting to Fallout 4 Gatling Rifle: henkspamadres – All Credit HK USP .45: Models – Silvio Dante (base USP), Twinke Masta (edits and Match barrel), kaskad (Docter Reflex sight), tenoyl (LAM), Wretched89 (Port, edits and ruining it all) UVMaps – Twinke Masta, LoneWolf (edits), kaskad (Docter Reflex sight), tenoyl (lam) Skin and Normal Maps – LoneWolf (USP), Twinke Masta (Match barrel), kaskad (Docter reflex sight), tenoyl (lam), Wretched89 (edits and ruining it all) Contributions – undyne777 (Figured out how to adjust iron sights in FO4edit, Thanks man!) Insanitys Celtic Katana: InsanitySorrow – for Skyrim original mod (mesh, texture) invalidfate – Porting to Fallout 4 KidsRocketLauncher: m150 – All Credit LK-05 Carbine: Likon – Original Models and Textures Paul Yakushev – Scope BenderSKR – Normal Maps DOOM – Porting to Fallout 4 M1911A1 – Standalone Handgun: Steel – 1911 Frame/Slide/Magazine/Silencer General Tso – Sights the_tub – Sights SureShot – Hammer and Grip Cut Edits/Grips/DuoTone, Style slide/Hammer and Magazine (and normal/spec maps) Stoke – 1911 Frame/Slide/Bullet/Silencer, and SureShot. DOOM – Porting to Fallout 4 M82a3 AMR: Alexscorpion – Models and Textures Amoveve – Porting to Fallout 4 MAC-11 Machine Pistol – Standalone: Kutejnikov – Original Models and Textures tenoyl – LAM DOOM – Porting to Fallout 4 MAIBATSU’s Melee Weapons: MAIBATSU – Models and Textures DOOM – Porting to Fallout 4 Menace – Standalone Sword: Billyro – All Credit Modular Kalash Assault Rifle: Models and Textures – Adept1993, SAM61 and Shizz Scope – Paul Yakushev Reflex model – Millenia (Textures by DOOM) Combat Scope – Geoset Double Drum Mag – TwinkieMasta, DarkElfa and Stroke Suppressor – Yaznee. Folding Stock – Frimenitnet and lafugix DOOM – Porting to Fallout 4 Murdering Chainsaw: TrickyVein – All Credit O-Ren Ishii’s Katana: Yogensia – Model, Textures A Band Apart Productions, Miramax Films – Kill Bill franchise on which this mod is based PitchingMachine: m150 – All Credit Regent – Standalone Sword: Billyro – All Credit Rhino M1 Revolver – Standalone: Nester – Original Models and Textures DOOM – Porting to Fallout 4 SCAR-LK Assault Rifle: Likon – Original Models and Textures tigg – Combat Scope fallschirmjager, sargeant bash – Scopes Shiban – Flash Hider Rafael De Jongh – Silencer DOOM – Porting to Fallout 4 Scottish Claymore: Billyro – All Credit Skibadaa Weapon: Kaya47 – Boxmag mesh. Akanami – for certain meshes used in the IF-88 Shortez AKA “The Brain Collector” – Magpul stock and handguard mesh. Skibadaa – All Other Credit Slaughtering Buzz Axe: Gearbox software – Concept and original design TrickyVein – All Credit Standalone Pipe Shotgun: Stefan Engdahl – Original Models and Textures mattsahuman – Porting to Fallout 4 The Coonan .357 M1911 Pistol: Steel – 1911 Frame/Slide/Magazine/Silencer General Tso – Sights the_tub – Sights SureShot – Hammer and Grip Cut Edits/Grips/DuoTone, Style slide/Hammer and Magazine (and normal/spec maps) Stoke – 1911 Frame/Slide/Bullet/Silencer, and SureShot. DOOM – Porting to Fallout 4 BrowncoatGarrus – esp edits The M2019 PKD Detective Special – That Gun: Escargot – Original Models and Textures Kelleth – help with the custom firing sound DOOM – Porting to Fallout 4 The Serenity for Fallout 4: Billyro – All Credit
– Extended Weapon Mods Extended – In the great mod by Akanami there is the “Assault Hunting Rifle”, but it is not obtainable. I fixed that by making it craftable at the Weaponsmith workbench from AWKCR and while I was at it, I changed the name to “Wastelander’s Rifle” When you craft it, it should come with the 5.56 Semi-Auto Reciever, no Stock, Short Light Barrel, Small Magazine and no Muzzle. From there, you can add the following mods: Recievers: – 5mm Full-Auto – .50 Semi-Auto – .50 Full-Auto – .308 Semi-Auto – .308 Full-Auto – .45 Semi-Auto – .45 Full-Auto – 5.56 Semi-Auto (“Standard Reciever”) – 5.56 Full-Auto (“Automatic Reciever”) Stock: – no Stock * – Wastelander’s Stock * – Assault Stock * – Wooden Stock * – Advanced Wooden Stock * – Polymer Stock * Barrels: – Assault Barrel * – Machinegun Barrel * – Short Light Barrel – Long Light Barrel – Long Ported Barrel – Long Combat Barrel Short Combat Barrel – Heavy Barrel * – SMG Barrel * Muzzle: – no Muzzle – Muzzle Brake – Compensator – Suppresor – Bayonet Magazine: – Small Magazine – Small Quick Eject Magazine – Medium Magazine – Medium Quick Eject Magazine – Angled Magazine – Angled Quick Eject Magazine – Large Magazine – Large Quick Eject Magazine – AK Magazine * – Double AK Magazine * – Drum Magazine – Double Drum Magazine * Sights: – Iron Sights – Glow Sights – Reflex Sight (Circle) – Reflex Sight (Dot) – Kashtan Scope * – Short Scope – Short NV Scope – Medium Scope – Medium NV Scope – Long Scope – Long NV Scope * The assets for these attachements are made by or include assets made by Akanami! Everything else should be re-used vanilla assets. The Assault Stock and Machinegunner Barrel have also been added to the Hunting Rifle. Also, the UMP Barrel from Extended Weapon Mods for the Submachinegun was missing its mesh for some reason, but I included it in the download, so you should now be able to attach it to the vanilla Submachinegun without crashing! Requirements: Extended Weapon Mods Armor and Weapon Keyword Community Resource (AWKCR) – valdacil Known Issues: Muzzles are stuck in the Machinegun Barrel Future plans: – more Recievers (.38, Semi-Auto and Full-Auto) – more Magazines – more Barrels (Akanami’s assets) – Leveled Lists! This is my first mod, so please go easy on me and give me some pointers. Also check out Galejro’s mod: Mauser 98K
This mod is no longer being worked on, and will not be updated in the foreseeable future. That being said, if you wish to use the files in any manner in your mod, please feel free to do so. This started out as a few added conversion receivers. In the process, I went a bit overboard and wound up adding a much wider variety of weapon modifications. Some of the vanilla weapons and mods had their base stats modified in order to maintain balance between weapons. Each caliber change has multiple variants, mainly Rapid Fire, Armor Piercing, Automatic, and combinations thereof. I avoided adding mods that added straight damage changes, given that balancing them out would be a mess. The end result is a much wider variety of uses for each gun. 10mm Pistol: Name changed to N99 Pistol Base damage slightly increased (about a 10% boost) 8 .38 Receivers added 4 .44 Receivers added Short Scope and Night Vision Scope added .44 Pistol Renamed to Pre-War Revolver .38 Receiver added .45 Receiver added Shotgun Receiver added Slip-Fire receivers added for each caliber. NOTE: Fanning only works in 1st person, if you play in 3rd person they will still fire in single action. Additionally, aiming while firing will unload all 6 rounds. Short Night Vision Scope added Reflex Sight Model changed to Pistol type Assault Rifle: Base damage increased by 30% 7 .308 Receivers added 6 .50 Receivers added 3 5mm Receivers added. Stock perk requirements reduced Broadsider: Nuclear Cannister added (because cannons are cooler than catapults) Combat Rifle: 8 5.56 Receivers added .38 Receiver requirements lessened 7 .38 Receivers added .308 Receiver improved 2 .308 Receivers added Stock perk requirements reduced Combat Shotgun: Damage increased Rate of fire for all automatic receivers increased. They now actually feel like automatics. Stock perk requirements reduced Full Choke added Deliverer: 3 Automatic Receivers added. 8 .38 Receivers added Reflex Sight Added Double Barrel Shotgun: Stock perk requirements reduced Damage increased Slug Barrel added Armor Piercing Receiver Added Dragon’s Breath Receiver Added Full Choke added Short Scope, Short Recon Scope, and Short Night Vision Scope added Gauss Rifle: Van De Graaff Generator added (Additional Damage vs Robots) Hunting Rifle: Very heavily beefed up (150% of normal damage). Vanilla, the Hunting rifle did 37 base damage. This is compared to the Assault Rifle at 30. The semi-automatic with a smaller caliber. Yeah, that bugged me. Also, the .50 cal receiver gives a larger boost. Because .50 Armor Piercing .50 receiver added 3 .38 Receivers added Submachine Gun: Damage increased to twice it’s base level. .45 hits harder than a .38 pipe pistol, even if it is automatic. 4 .38 Receivers added 3 10mm Receivers added Laser Rifle: Neutron Emission Capacitor added. (Additional radiation Damage) Laser Musket: Craftable Automatic Crank Capacitor added. (Lower capacity and damage than Legendary version) Minigun: 5.56 Barrel added .308 Barrel added. It now costs 400,000 caps to fire this weapon for 12 seconds. Pipe Gun: 3 .45 Receivers added Pipe Revolver: Shotgun Receiver added .308 Receiver damage increased by 66% 2 .308 Receivers added 3 .45 Receivers added Pipe Bolt-Action: Shotgun Receiver added .50 Receiver damage increased by 66% Optional Plugins: Maximum Compatibility Version: Does not include changes to weapon damages or capacity. Does not require main file. Weapon Balance Overhaul Compatable: Avoids conflict with Weapon Balance Overhaul by Iron Rose. Requires WBO. Does not require main file. Shotguns For Shuenga: Optional standalone containing only the Pipegun Shotgun receivers. Does not require main file. Combat Rifle Plus Compatable: Avoids conflict with Combat Rifle Plus by McShooterz (or any other Combat Rifle mod) by removing changes to the Combat Rifle. Works as a standalone, but I recommend using CRP so that the Combat Rifle gets some new mods. Does not require main file. Compatibility with other mods: This will not overwrite other weapon mods added though other mods. Any duplicate mods will show. If you want to avoid this, open the files in FO4Edit, and delete the weapon modification and crafting recipe you like less. The same can be done with mods that edit weapon stats. Or just get the Maximum Compatibility version Mods that work well with this one: Realistic Survival Damage. Makes combat on survival and Legendary very kill or be killed. Weapon Balance Overhaul. Tweaks weapon stats to make them more effective throughout the game. Extended Weapon Mods. Adds more weapon mods for an even wider variety of toys. In L.I.E.U. (Leveled Items Extensive Unleveler). Unlevels all equipment items. Nicely compliments some of the lower caliber mods added, and makes combat a bit more interesting. Still to be done: DLC weapons when they come out. Changelog: 2.69: Removed Injectable Receivers due to them being mostly useless. Will add them once they have an effect more than 10% of the time. 2.65: Fixed duplicate of the .308 Armor Piercing Rapid Automatic Receiver on the Assault Rifle Fixed duplicate of the .38 Automatic Receiver on the Deliverer 2.6: Added Night Vision and Recon Scopes to Double Barrel Shotgun Changed model of the Pre-War Revolver Reflex sight Added Night Vision Scope to Pre War Revolver Added Reflex Sight to Deliverer Added Night Vision scope to N99 2.5: Added chokes to both shotguns. Combined with long barrels or slugs, shotguns can get quite a bit of reach Added fannable Slip-Fire receivers to the Pre-War revolver. I don’t know why Bethesda didn’t finish making those, they are fun as hell. Added short scopes to the N99 and Double Barrel Shotgun. 2.3: Fixed the assault rifle .308 AP receivers listing as identical to the default .308 2.25: Fixed pipe revolver mods having messed up recipe lists and items. 2.2: Added variants of most added mods and further refined the existing ones. All in all it added 62 more mods. Added a few unique effects from legendary mods. I’m keeping them tame until the GECK comes out, then I can add new models to make some of the more advanced effects make sense. 2.1: Reduced Damage on Hunting rifle .38 receiver. Increasing the base damage set it out of whack, making it outclass everything by far. It’s back to it’s vanilla damage now, which is how the other .38s are based. (It’s worth mentioning that pretty much every .308 hits significantly harder to make room for making 5.56 stronger to differentiate it from .45. The vanilla caliber damages aren’t very consistent) Increased base damage of the Assault Rifle and reduced the damage dealt by the 5.56 Combat rifle. The 5.56 CR does about the same damage as the AR with a Hardened Receiver, ant the cost of reduced capacity. Added Shotshell Receiver to the Pre-War Revolver Added Mini-Nuke Canister to The Broadsider based off of the cut nuke projectile. Unfortunately, the projectile itself was too large to use (it’s a fucking log) so a Mini-Nuke had to suffice. Added a Slug Barrel to the Double Barrel Shotgun 2.0: Name changed Increased damage of 5.56 and .308 barrels (.308 was especially wimpy) Reduced perk requirements for stocks on the Combat Rifle, Combat Shotgun, Assault Rifle, Double Barreled Shotgun, and Gauss Rifle. Increased damage and capacity of the .44 N99 Receiver. It is now a good alternative to the revolver Increased firing speed of the .38 and .45 Pre-War Revolver Receivers, They now fire considerably faster, making them more worthwhile Increased the firing speed of the 5mm Automatic Assault Rifle Receiver. It now feels like a buzzsaw. Slowed down the firing rate of both the .50 and .50 Automatic Assault Rifle receivers. The semi auto is meant to feel a bit like a semi-auto anti-materiel rifle, and the Automatic is meant to feel like a heavy machine gun 1.4: Corrected missing misc items for 5mm Automatice Assault Rifl and .38 and .38 Auto Deliverer Receivers. Whoops. Added Injectable (Syringer) Receivers to the Revolver and Hunting Rifle. 1.3 Reverted the Deliverer to 10mm, added .38 and .38 Auto Receivers Added Shotgun receivers to Pipe Revolver and Pipe Bolt-Action Added .308 Minigun Barrels Added 5mm Automatic receiver to Assault Rifle 1.2: Added .38 Automatic Receiver to N99 Added .308 and .50 Automatic Receivers to Assault Rifle Added .38 and 5.56 Automatic Receivers to Combat Rifle Added 5.56 Minigun Barrel 1.1, A.K.A This Fucking Combat Rifle Though: Returned .308 receiver to Combat Rifle. Since 5.56 had identical stats to the vanilla .308, it’s damage was boosted at the cost of a slightly slower rate of fire. Fixed the 5.56 receiver for the Combat Rifle. Ironically, it still fired .308. Reduced Gun Nut requirement for .38 Combat Rifle receiver to rank 3
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File credits
Gambit77 – created merged plugin and did further edits. Also author of some WS patches.
DOOM – created AWKCR patches for weapons that were merged into the plugin. Also author of some WS patches. Rhino M1 Revolver, Desert Eagle .50 AE
Valdacil – Help with item sorting keywords for dynamic naming and support from VIS.
Amoveve – M82a3 AMR
Billyro – Crecy, Regent
DDProductions83 – H&K Ump 45, M79 Thumper
Devon Hartman – Swan’s Axe
Dhegonus – Parang Machete
Doobot – AS Vector
FF7CloudStrife – M9 Pistol, AK-2047 Assault Rifle, M2216 Assault Rifle
Henkspamadres – Gatling Rifle
InsanitySorrow – Celtic Katana
invalidfate – Celtic Katana
Junnari – G67 Battle Rifle
Moniterman – M9 Pistol,
Nonow – Mysterious Magnum
Robtest – Mysterious Magnum
skibadaa – IF-88 Tactical Shotgun, WH-77 Modular L.S.W
thespaceman0915 – M2216 Assault Rifle
TrickyVein – Crossbows of the Commonwealth
Tumbajamba – XM73 Gauss Rifle
Wretched89 – HK USP .45 Pistol
Z06Frank – Glock 20 Pistol, HK G3 Battle Rifle
Bundled Assets Credits:
Alien Assault Rifle:
henkspamadres and elgoes – All Credit
Bear Grylls Gerber Parang Machete:
Yogensia – Model, Textures
Gambit77 – Plugin
Dhegonus – Mesh port to FO4
Crecy – Standalone Sword:
Billyro – All Credit
Crossbows of the Commonwealth:
TrickyVein – All Credit
Desert Eagle .50 AE – Standalone Handgun:
Twinke Masta, Vashts1985, Racer445 – Original Model and Textures
jackpack – For the Flashlight from his Weapons Upgrade Pack
DarkFireGaming – For his Weapon Sound Pack
DREADWOLF – For bringing this mod to NV and tweaking it for us all!
Ryz86 – Texture edits/coloring/making textures compatible with DREADWOLF’s mod
DOOM – Porting to Fallout 4
Gatling Rifle:
henkspamadres – All Credit
HK USP .45:
Models – Silvio Dante (base USP), Twinke Masta (edits and Match barrel), kaskad (Docter Reflex sight), tenoyl (LAM), Wretched89 (Port, edits and ruining it all)
UVMaps – Twinke Masta, LoneWolf (edits), kaskad (Docter Reflex sight), tenoyl (lam)
Skin and Normal Maps – LoneWolf (USP), Twinke Masta (Match barrel), kaskad (Docter reflex sight), tenoyl (lam), Wretched89 (edits and ruining it all)
Contributions – undyne777 (Figured out how to adjust iron sights in FO4edit, Thanks man!)
Insanitys Celtic Katana:
InsanitySorrow – for Skyrim original mod (mesh, texture)
invalidfate – Porting to Fallout 4
KidsRocketLauncher:
m150 – All Credit
LK-05 Carbine:
Likon – Original Models and Textures
Paul Yakushev – Scope
BenderSKR – Normal Maps
DOOM – Porting to Fallout 4
M1911A1 – Standalone Handgun:
Steel – 1911 Frame/Slide/Magazine/Silencer
General Tso – Sights
the_tub – Sights
SureShot – Hammer and Grip Cut Edits/Grips/DuoTone, Style slide/Hammer and Magazine (and normal/spec maps)
Stoke – 1911 Frame/Slide/Bullet/Silencer, and SureShot.
DOOM – Porting to Fallout 4
M82a3 AMR:
Alexscorpion – Models and Textures
Amoveve – Porting to Fallout 4
MAC-11 Machine Pistol – Standalone:
Kutejnikov – Original Models and Textures
tenoyl – LAM
DOOM – Porting to Fallout 4
MAIBATSU’s Melee Weapons:
MAIBATSU – Models and Textures
DOOM – Porting to Fallout 4
Menace – Standalone Sword:
Billyro – All Credit
Modular Kalash Assault Rifle:
Models and Textures – Adept1993, SAM61 and Shizz
Scope – Paul Yakushev
Reflex model – Millenia (Textures by DOOM)
Combat Scope – Geoset
Double Drum Mag – TwinkieMasta, DarkElfa and Stroke
Suppressor – Yaznee.
Folding Stock – Frimenitnet and lafugix
DOOM – Porting to Fallout 4
Murdering Chainsaw:
TrickyVein – All Credit
O-Ren Ishii’s Katana:
Yogensia – Model, Textures
A Band Apart Productions, Miramax Films – Kill Bill franchise on which this mod is based
PitchingMachine:
m150 – All Credit
Regent – Standalone Sword:
Billyro – All Credit
Rhino M1 Revolver – Standalone:
Nester – Original Models and Textures
DOOM – Porting to Fallout 4
SCAR-LK Assault Rifle:
Likon – Original Models and Textures
tigg – Combat Scope
fallschirmjager, sargeant bash – Scopes
Shiban – Flash Hider
Rafael De Jongh – Silencer
DOOM – Porting to Fallout 4
Scottish Claymore:
Billyro – All Credit
Skibadaa Weapon:
Kaya47 – Boxmag mesh.
Akanami – for certain meshes used in the IF-88
Shortez AKA “The Brain Collector” – Magpul stock and handguard mesh.
Skibadaa – All Other Credit
Slaughtering Buzz Axe:
Gearbox software – Concept and original design
TrickyVein – All Credit
Standalone Pipe Shotgun:
Stefan Engdahl – Original Models and Textures
mattsahuman – Porting to Fallout 4
The Coonan .357 M1911 Pistol:
Steel – 1911 Frame/Slide/Magazine/Silencer
General Tso – Sights
the_tub – Sights
SureShot – Hammer and Grip Cut Edits/Grips/DuoTone, Style slide/Hammer and Magazine (and normal/spec maps)
Stoke – 1911 Frame/Slide/Bullet/Silencer, and SureShot.
DOOM – Porting to Fallout 4
BrowncoatGarrus – esp edits
The M2019 PKD Detective Special – That Gun:
Escargot – Original Models and Textures
Kelleth – help with the custom firing sound
DOOM – Porting to Fallout 4
The Serenity for Fallout 4:
Billyro – All Credit
– Extended Weapon Mods Extended –
In the great mod by Akanami there is the “Assault Hunting Rifle”, but it is not obtainable.
I fixed that by making it craftable at the Weaponsmith workbench from AWKCR and while I was at it, I changed the name to
“Wastelander’s Rifle”
When you craft it, it should come with the 5.56 Semi-Auto Reciever, no Stock, Short Light Barrel, Small Magazine and no Muzzle.
From there, you can add the following mods:
Recievers:
– 5mm Full-Auto
– .50 Semi-Auto
– .50 Full-Auto
– .308 Semi-Auto
– .308 Full-Auto
– .45 Semi-Auto
– .45 Full-Auto
– 5.56 Semi-Auto (“Standard Reciever”)
– 5.56 Full-Auto (“Automatic Reciever”)
Stock:
– no Stock *
– Wastelander’s Stock *
– Assault Stock *
– Wooden Stock *
– Advanced Wooden Stock *
– Polymer Stock *
Barrels:
– Assault Barrel *
– Machinegun Barrel *
– Short Light Barrel
– Long Light Barrel
– Long Ported Barrel
– Long Combat Barrel
Short Combat Barrel
– Heavy Barrel *
– SMG Barrel *
Muzzle:
– no Muzzle
– Muzzle Brake
– Compensator
– Suppresor
– Bayonet
Magazine:
– Small Magazine
– Small Quick Eject Magazine
– Medium Magazine
– Medium Quick Eject Magazine
– Angled Magazine
– Angled Quick Eject Magazine
– Large Magazine
– Large Quick Eject Magazine
– AK Magazine *
– Double AK Magazine *
– Drum Magazine
– Double Drum Magazine *
Sights:
– Iron Sights
– Glow Sights
– Reflex Sight (Circle)
– Reflex Sight (Dot)
– Kashtan Scope *
– Short Scope
– Short NV Scope
– Medium Scope
– Medium NV Scope
– Long Scope
– Long NV Scope
* The assets for these attachements are made by or include assets made by Akanami!
Everything else should be re-used vanilla assets.
The Assault Stock and Machinegunner Barrel have also been added to the Hunting Rifle.
Also, the UMP Barrel from Extended Weapon Mods for the Submachinegun was missing its mesh for some reason, but I included it in the download, so you should now be able to attach it to the vanilla Submachinegun without crashing!
Requirements:
Extended Weapon Mods
Armor and Weapon Keyword Community Resource (AWKCR) – valdacil
Known Issues:
Muzzles are stuck in the Machinegun Barrel
Future plans:
– more Recievers (.38, Semi-Auto and Full-Auto)
– more Magazines
– more Barrels (Akanami’s assets)
– Leveled Lists!
This is my first mod, so please go easy on me and give me some pointers.
Also check out Galejro’s mod:
Mauser 98K
This mod is no longer being worked on, and will not be updated in the foreseeable future.
That being said, if you wish to use the files in any manner in your mod, please feel free to do so.
This started out as a few added conversion receivers. In the process, I went a bit overboard and wound up adding a much wider variety of weapon modifications. Some of the vanilla weapons and mods had their base stats modified in order to maintain balance between weapons. Each caliber change has multiple variants, mainly Rapid Fire, Armor Piercing, Automatic, and combinations thereof. I avoided adding mods that added straight damage changes, given that balancing them out would be a mess. The end result is a much wider variety of uses for each gun.
10mm Pistol:
Name changed to N99 Pistol
Base damage slightly increased (about a 10% boost)
8 .38 Receivers added
4 .44 Receivers added
Short Scope and Night Vision Scope added
.44 Pistol
Renamed to Pre-War Revolver
.38 Receiver added
.45 Receiver added
Shotgun Receiver added
Slip-Fire receivers added for each caliber. NOTE: Fanning only works in 1st person, if you play in 3rd person they will still fire in single action. Additionally, aiming while firing will unload all 6 rounds.
Short Night Vision Scope added
Reflex Sight Model changed to Pistol type
Assault Rifle:
Base damage increased by 30%
7 .308 Receivers added
6 .50 Receivers added
3 5mm Receivers added.
Stock perk requirements reduced
Broadsider:
Nuclear Cannister added (because cannons are cooler than catapults)
Combat Rifle:
8 5.56 Receivers added
.38 Receiver requirements lessened
7 .38 Receivers added
.308 Receiver improved
2 .308 Receivers added
Stock perk requirements reduced
Combat Shotgun:
Damage increased
Rate of fire for all automatic receivers increased. They now actually feel like automatics.
Stock perk requirements reduced
Full Choke added
Deliverer:
3 Automatic Receivers added.
8 .38 Receivers added
Reflex Sight Added
Double Barrel Shotgun:
Stock perk requirements reduced
Damage increased
Slug Barrel added
Armor Piercing Receiver Added
Dragon’s Breath Receiver Added
Full Choke added
Short Scope, Short Recon Scope, and Short Night Vision Scope added
Gauss Rifle:
Van De Graaff Generator added (Additional Damage vs Robots)
Hunting Rifle:
Very heavily beefed up (150% of normal damage). Vanilla, the Hunting rifle did 37 base damage. This is compared to the Assault Rifle at 30. The semi-automatic with a smaller caliber. Yeah, that bugged me.
Also, the .50 cal receiver gives a larger boost. Because .50
Armor Piercing .50 receiver added
3 .38 Receivers added
Submachine Gun:
Damage increased to twice it’s base level. .45 hits harder than a .38 pipe pistol, even if it is automatic.
4 .38 Receivers added
3 10mm Receivers added
Laser Rifle:
Neutron Emission Capacitor added. (Additional radiation Damage)
Laser Musket:
Craftable Automatic Crank Capacitor added. (Lower capacity and damage than Legendary version)
Minigun:
5.56 Barrel added
.308 Barrel added. It now costs 400,000 caps to fire this weapon for 12 seconds.
Pipe Gun:
3 .45 Receivers added
Pipe Revolver:
Shotgun Receiver added
.308 Receiver damage increased by 66%
2 .308 Receivers added
3 .45 Receivers added
Pipe Bolt-Action:
Shotgun Receiver added
.50 Receiver damage increased by 66%
Optional Plugins:
Maximum Compatibility Version:
Does not include changes to weapon damages or capacity. Does not require main file.
Weapon Balance Overhaul Compatable:
Avoids conflict with Weapon Balance Overhaul by Iron Rose. Requires WBO. Does not require main file.
Shotguns For Shuenga:
Optional standalone containing only the Pipegun Shotgun receivers. Does not require main file.
Combat Rifle Plus Compatable:
Avoids conflict with Combat Rifle Plus by McShooterz (or any other Combat Rifle mod) by removing changes to the Combat Rifle. Works as a standalone, but I recommend using CRP so that the Combat Rifle gets some new mods. Does not require main file.
Compatibility with other mods:
This will not overwrite other weapon mods added though other mods. Any duplicate mods will show. If you want to avoid this, open the files in FO4Edit, and delete the weapon modification and crafting recipe you like less.
The same can be done with mods that edit weapon stats. Or just get the Maximum Compatibility version
Mods that work well with this one:
Realistic Survival Damage. Makes combat on survival and Legendary very kill or be killed.
Weapon Balance Overhaul. Tweaks weapon stats to make them more effective throughout the game.
Extended Weapon Mods. Adds more weapon mods for an even wider variety of toys.
In L.I.E.U. (Leveled Items Extensive Unleveler). Unlevels all equipment items. Nicely compliments some of the lower caliber mods added, and makes combat a bit more interesting.
Still to be done:
DLC weapons when they come out.
Changelog:
2.69:
Removed Injectable Receivers due to them being mostly useless. Will add them once they have an effect more than 10% of the time.
2.65:
Fixed duplicate of the .308 Armor Piercing Rapid Automatic Receiver on the Assault Rifle
Fixed duplicate of the .38 Automatic Receiver on the Deliverer
2.6:
Added Night Vision and Recon Scopes to Double Barrel Shotgun
Changed model of the Pre-War Revolver Reflex sight
Added Night Vision Scope to Pre War Revolver
Added Reflex Sight to Deliverer
Added Night Vision scope to N99
2.5:
Added chokes to both shotguns. Combined with long barrels or slugs, shotguns can get quite a bit of reach
Added fannable Slip-Fire receivers to the Pre-War revolver. I don’t know why Bethesda didn’t finish making those, they are fun as hell.
Added short scopes to the N99 and Double Barrel Shotgun.
2.3:
Fixed the assault rifle .308 AP receivers listing as identical to the default .308
2.25:
Fixed pipe revolver mods having messed up recipe lists and items.
2.2:
Added variants of most added mods and further refined the existing ones. All in all it added 62 more mods.
Added a few unique effects from legendary mods. I’m keeping them tame until the GECK comes out, then I can add new models to make some of the more advanced effects make sense.
2.1:
Reduced Damage on Hunting rifle .38 receiver. Increasing the base damage set it out of whack, making it outclass everything by far. It’s back to it’s vanilla damage now, which is how the other .38s are based. (It’s worth mentioning that pretty much every .308 hits significantly harder to make room for making 5.56 stronger to differentiate it from .45. The vanilla caliber damages aren’t very consistent)
Increased base damage of the Assault Rifle and reduced the damage dealt by the 5.56 Combat rifle. The 5.56 CR does about the same damage as the AR with a Hardened Receiver, ant the cost of reduced capacity.
Added Shotshell Receiver to the Pre-War Revolver
Added Mini-Nuke Canister to The Broadsider based off of the cut nuke projectile. Unfortunately, the projectile itself was too large to use (it’s a fucking log) so a Mini-Nuke had to suffice.
Added a Slug Barrel to the Double Barrel Shotgun
2.0:
Name changed
Increased damage of 5.56 and .308 barrels (.308 was especially wimpy)
Reduced perk requirements for stocks on the Combat Rifle, Combat Shotgun, Assault Rifle, Double Barreled Shotgun, and Gauss Rifle.
Increased damage and capacity of the .44 N99 Receiver. It is now a good alternative to the revolver
Increased firing speed of the .38 and .45 Pre-War Revolver Receivers, They now fire considerably faster, making them more worthwhile
Increased the firing speed of the 5mm Automatic Assault Rifle Receiver. It now feels like a buzzsaw.
Slowed down the firing rate of both the .50 and .50 Automatic Assault Rifle receivers. The semi auto is meant to feel a bit like a semi-auto anti-materiel rifle, and the Automatic is meant to feel like a heavy machine gun
1.4:
Corrected missing misc items for 5mm Automatice Assault Rifl and .38 and .38 Auto Deliverer Receivers. Whoops.
Added Injectable (Syringer) Receivers to the Revolver and Hunting Rifle.
1.3
Reverted the Deliverer to 10mm, added .38 and .38 Auto Receivers
Added Shotgun receivers to Pipe Revolver and Pipe Bolt-Action
Added .308 Minigun Barrels
Added 5mm Automatic receiver to Assault Rifle
1.2:
Added .38 Automatic Receiver to N99
Added .308 and .50 Automatic Receivers to Assault Rifle
Added .38 and 5.56 Automatic Receivers to Combat Rifle
Added 5.56 Minigun Barrel
1.1, A.K.A This Fucking Combat Rifle Though:
Returned .308 receiver to Combat Rifle. Since 5.56 had identical stats to the vanilla .308, it’s damage was boosted at the cost of a slightly slower rate of fire.
Fixed the 5.56 receiver for the Combat Rifle. Ironically, it still fired .308.
Reduced Gun Nut requirement for .38 Combat Rifle receiver to rank 3